Schedule of Classes
January 13 - Intro to class and sign contracts with Dr. Fairfield.
January 15 - Linear Algebra Basics: Matrices, Vectors, and Multiplying them together.
January 20 - Planes, vectors and basics matrices in three dimensional graphics.
January 22 - 3D Modeling I.
January 27 - 3D Modeling II. Project I Due.
January 29 - 3D Modeling III.
February 3 - 3D Clipping.
February 5 - Back-Face Culling, Visible Surface Determination, and Z Buffer Algorithm, and Polygon Filling.
February 10 - Lighting and Lighting techniques I: Ambient Light, Diffuse Reflection, and Light source attenuation.
February 12 - Lighting and Lighting techniques II: Color Lights and surfaces, specular reflection, Phong Illumination Model. Project II Due
February 17 - Lighting and Lighting techniques III: Multuiple Light sources, constant shading, and Interpolated shading.
February 19 - Phong and Gourad Interpolated Shading.
February 24 - Texture Mapping.
February 26 - Luigi's! at 4:00 p.m.
March 3 - Graphics Databases and Gaming.
March 5 - Object Collision Detection. Project III Due.
March 10 - Spring Break.
March 12 - Spring Break.
March 17 - Game Development.
March 19 - Game Development.
March 24 - Game Development.
March 26 - Game Development.
March 31 - Game Development.
April 2 - Game Development.
April 7 - Game Development.
April 9 - Game Development.
April 14 - Game Development.
April 16 - Luigi's! at 4:00 p.m.
April 21 - Game Development.
April 23 - Game Development.
April 28 - Final Project Due.
April 30 - No Class.
Week of May 4-8: Exams. No Exam in this class.
Written By: James Money
Date: December 25, 1997.